![]() Note that not all maps are listed in Mega Campaign Mod. Here are the map names from the banner image (left-right, top-bottom). The mod's career menu should now be updated. Extract the files on SWAT 4\Modfolder\System\ where Modfolder refers to the mod's installation folder under SWAT 4. Select files from MegaCampaignMod.7z\ContentExpansion\System\ģ. The mod's career menu should now be updated.įor installing Mega Campaign Mod with mods other than Elite Force, follow these steps:Ģ. Overwrite the two files when asked, extracting other files here is not required.Ĥ. Extract the files on SWAT 4\SEF\System\ where SEF refers to the mod's installation folder under SWAT 4. Select files from MegaCampaignMod.7z\SEF\System\ģ. ![]() ![]() Install the map pack and campaign mod normallyĢ. If SwatMissions.ini in the mod mentions SwatVanillaCareerPath, pick the procedure for Elite Force.įor installing Mega Campaign Mod with Elite Force and its forks, follow these steps:ġ. Note that Elite Force and similar mods have a different install procedure. Mega Campaign Mod can also be used with other TSS mods, but doing so will replace the mod's own custom campaign. Installing Mega Campaign Mod on other game versions It's easier to choose which packages to install. * Torrent download version has the maps in separate 7z packages, like in previous releases. * Mod DB download version has all the packages merged into one 7z archive for easier install. * Map pack available in torrent/non-torrent download versions. * Mod missions are now listed after standard missions in the career. * Vacant Office and Subway Tunnels added to the campaign * New maps: Vacant Office, Subway Tunnels, School Day RMX * Detailed info available here Changes in version 3.0 * Most of the maps support all game versions, but mods require TSS installed * Skip initial dispatch voiceovers in SP/COOP maps * Readmes and screenshots from original authors * Mega Campaign Mod allows to play custom maps in career mode ![]() it fixes many bugs, both those from the mod and the game itself. Version 7.1 brings a lot of changes, e.g. It is numbered 7.1 and is the first update of the project in over a year. * Hundreds of SP and MP maps (5 GB uncompressed) We finally got a new version of SWAT: Elite Force, the most important mod for SWAT 4: The Stetchkov Syndicate. ![]()
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